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Question by Ashutosh8126 · Jan 06, 2014 at 05:22 AM · particlesshuriken

Sprite Renders of Unity Particle System

Hello EveryOne.. I tried to search for this in the forum but could not get a legitimate answer. My question is.. Is it possible to get frame by frame renders of Unity Particle(Shuriken or Legacy) System.. so that I can use them in Sprite Sheet and I can run Sprite Animation instead of that for Optimization?? Are there any plugins available for that??

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avatar image Invertex · Jan 06, 2014 at 07:27 AM 0
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You could use Application.CaptureScreenshot in your Update() function, inside of an IF statement for a Input.Get$$anonymous$$ey, so it only happens while you're holding that key. It should capture an image every frame.

http://docs.unity3d.com/Documentation/ScriptReference/Application.CaptureScreenshot.html

Although I'm not sure if it will automatically added numbers if the file already exists. You may have to create an iteration loop with it to increase a number value for the filename parameter of it each frame.

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