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Question by tomtomssi · Feb 20, 2014 at 11:54 PM · 2dcollisionphysics

2D Colliders do not register collision

I have a few walls in my game tagged as "Obstacle" and have a 2D box collider attached to them. I instantiate a monster prefab that is supposed to change it's direction when hitting one of the walls. The monster has a 2D box collider, a movement script and a 2D Rigidbody attached to them. The monster also has an empty GameObject called frontCheck.

Here's the code for collision detection:

 Collider2D[] frontHits = Physics2D.OverlapPointAll (frontCheck.position, 1);
         Debug.DrawLine(transform.position , frontCheck.position , Color.red, 0.5f, false);
         foreach(Collider2D c in frontHits){
             if(c.tag == "Obstacle"){
                 Debug.Log("Hit");
                 break;
             }
         }

For some reason there's never any collisions detected and "Hit" is never printed. Any idea why this is happening?

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avatar image tomtomssi · Feb 21, 2014 at 01:25 AM 0
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Seems like frontHits stays empty.

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Answer by StevenWendel · Mar 06, 2014 at 02:49 AM

Try removing the layermask parameter of 1 so it's not just looking in that specific layer.

 Collider2D[] frontHits = Physics2D.OverlapPointAll (frontCheck.position);
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