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               Question by 
               KebabasZ · Nov 20, 2017 at 01:47 PM · 
                scripting problemaudiosliderscenes  
              
 
              I need help with my audio slider
Hello, i've been stuck trying figuring out how to save my "Slider" value when i'm changing scenes. I have a script where it doesn't destroy my background music through all of the scenes. So when I use my slider the music changes, but when I go to another scene and then come back the value resets and when I try to change it the music's volume doesn't change. So basiclly when I change the value and then go to another scene it resets can anyone help me? Here's my don't destroy on load script.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class BGSoundScript : MonoBehaviour {
 // Use this for initialization
 void Start()
 {
     
 }
 //Play Global
 private static BGSoundScript instance = null;
 public static BGSoundScript Instance
 {
     get { return instance; }
 }
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
 //Play Gobal End
 // Update is called once per frame
 void Update()
 {
 }
     
 
               }
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