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Question by Pauls · Feb 01, 2013 at 11:58 AM · materialfade

FadeIn color material not working?

Hi,

i don't understand how to fade in the color of a simple cube, like with the code from this page (http://answers.unity3d.com/questions/208544/fade-in-tintcolor-over-time.html)

 var color : Color ;
 var secondsToFade : float = 20 ;
 var red : float = 0.5 ;
 var green : float = 0.5 ;
 var blue : float = 0.5 ;
 var alpha : float = 0 ;
  
 function Update(){
    color = Color(red, green, blue, alpha) ;
    alpha = Mathf.Lerp(0, 1, Time.time / secondsToFade) ;
    renderer.material.SetColor("_TintColor" , color) ;
 }

Edit: i have also tried this :

 function Start () {
     // Set specular shader
     renderer.material.shader = Shader.Find ("Specular");
     // Set red specular highlights
     renderer.material.SetColor ("_SpecColor", Color.red);
 }
  
 function Update(){
    color = Color(red, green, blue, alpha) ;
    alpha = Mathf.Lerp(0, 1, Time.time / secondsToFade) ;
    renderer.material.SetColor("_TintColor" , Color.black) ;//color
 }

It does not work with my example. In the properties, the Color parameter seems to be loading something, but the material color never changes (the script is linked to the cube). Would anyone know why?

Thanks

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alt text

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cube.png (36.4 kB)
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avatar image Benproductions1 · Feb 01, 2013 at 12:34 PM 1
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Are you sure "_TintColor" is a parameter of your shader? If not, your fading something that has no effect and that would be your problem.

avatar image Pauls · Feb 01, 2013 at 01:24 PM 0
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thanks Benproductions1 for the answer, i understand now, Cheers

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Answer by Berenger · Feb 01, 2013 at 12:35 PM

That shadder isn't transparent, so fading the alpha won't do anything. Change the shader, or lerp between a startColor and endColor. And make sure there is a _TintColor parameter in your shader.

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avatar image Pauls · Feb 01, 2013 at 01:23 PM 0
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alright i understand, thanks for the answer!

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