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Question by parmardarshanv · Jan 08, 2020 at 05:35 AM · shadermaterialvrfading

How to fade in and fade out objects with custom shaders?

I have using custom shader for a sphere to use 360 vr video. I want to fade in the sphere but there are no options for color or alpha for custom shaders. Please help The custom shader code:

Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }

SubShader { Tags { "RenderType"="Opaque" } Cull front // ADDED BY BERNIE, TO FLIP THE SURFACES LOD 100

 Pass {  
     CGPROGRAM
         #pragma vertex vert
         #pragma fragment frag

         #include "UnityCG.cginc"

         struct appdata_t {
             float4 vertex : POSITION;
             float2 texcoord : TEXCOORD0;
         };

         struct v2f {
             float4 vertex : SV_POSITION;
             half2 texcoord : TEXCOORD0;
         };

         sampler2D _MainTex;
         float4 _MainTex_ST;

         v2f vert (appdata_t v) {
             v2f o;
             o.vertex = UnityObjectToClipPos(v.vertex);
             // ADDED BY BERNIE:
             v.texcoord.x = 1 - v.texcoord.x;                
             o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
             return o;
         }

         fixed4 frag (v2f i) : SV_Target {
             fixed4 col = tex2D(_MainTex, i.texcoord);
             return col;
         }
     ENDCG
     }
 }

}

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