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Question by
parmardarshanv · Jan 08, 2020 at 05:35 AM ·
shadermaterialvrfading
How to fade in and fade out objects with custom shaders?
I have using custom shader for a sphere to use 360 vr video. I want to fade in the sphere but there are no options for color or alpha for custom shaders. Please help The custom shader code:
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
SubShader { Tags { "RenderType"="Opaque" } Cull front // ADDED BY BERNIE, TO FLIP THE SURFACES LOD 100
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata_t v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
// ADDED BY BERNIE:
v.texcoord.x = 1 - v.texcoord.x;
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target {
fixed4 col = tex2D(_MainTex, i.texcoord);
return col;
}
ENDCG
}
}
}
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