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Question by
Ark_Revan · Jul 06, 2017 at 11:06 AM ·
renderingmaterialalpha-channelfading
Fading rendering with alpha of 1 still transparent.
Hi,
I'm currently trying to create a fading from a gameobject to an other. So I put the rendering mode to Fade and create an animation. In this animation I just change the color.a from 1 to 0.
Problem is not the fading in itself. I don't see anything with A = 0. The problem is that for any other value, I can see some part that should be invisible from my point of view.
Any Idea how to repair that ?
Thanks for reading.
capture-du-2017-07-06-13-03-44.png
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