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Question by First_Flush_Studios · Nov 07, 2018 at 05:10 AM · lightingmaterialtransparencyfadeshading

Transparency / Fade Material Shading Issues

Hey there fellas, I've got a problem...

So, I made a simple debris texture in Substance Designer for the floor of my scene.

When I apply the material with transparency or fade mode on to a simple plane everything works correctly. However, when I try using a point light, the debris are not shadowed by the walls like everything else in the scene.

I know for a fact that it's not a problem with reflection because I've turned everything even related to reflectivity off.

If anyone can point out a solution for this I would be very grateful, I don't know where else to go from here.

I will add a picture of my scene so you can see what I'm talking about. Everything else is properly shadowed except the debris.

Thanks in advance! :)alt text

lighting-issues.jpg (32.3 kB)
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