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This question was closed Dec 06, 2016 at 11:54 PM by Aklen for the following reason:

The question is answered, right answer was accepted

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0
Question by Aklen · Dec 06, 2016 at 11:03 PM · c#errorinstantiateobjectloop

*Solved* Loop instantiating objects causes my Unity Editor to crash

*Solved: Didn't proofread my for loop enough times

Hi everyone, I have been looking for a solution to this, or even an explanation to the cause of my problem for a while now. When I run the following script in Unity the Editor hangs up/crashes on me every single time.

 public class LevelManager : MonoBehaviour
 {
     public LevelManager()
     {
     }
 
     public void NewLevel()
     {
         var newSprite = CreateTile(Resources.Load<Sprite>("Sprites/grass_1"));
         for (var i = 0; i < 10; i++)
         {
             for (var j = 0; i < 10; j++)
             {
                     Instantiate(newSprite, new Vector3(i, j, 0), default(Quaternion));
             }
         }
     }
 
     private GameObject CreateTile(Sprite tileSprite)
     {
         var newTile = (GameObject) Resources.Load("Tiles/basicTile");
         var g = newTile.transform.Find("material").GetComponent<SpriteRenderer>().sprite = tileSprite;
         return (GameObject) newTile;
     }
 }

If I take away the for loop (changing i and j to some integer) I do not have an issue and my object renders just fine. Can anybody explain this to me?

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Answer by getyour411 · Dec 06, 2016 at 11:04 PM

Did you mean to have "i<10" on line 12?

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avatar image Aklen · Dec 06, 2016 at 11:50 PM 1
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...................Thank you

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