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Add shadow receiver to 3D text shader.
Hi, as the subject I would like to add a shadow receiver to my 3D text shader (take from the unity wiki):
Below my code :
Shader "GUI/3D Text Shader" { Properties { _MainTex ("Font Texture", 2D) = "white" {} _Color ("Text Color", Color) = (1,1,1,1) }
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass {
Color [_Color]
SetTexture [_MainTex] {
combine primary, texture * primary
}
}
}
}
Thanks
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Research.
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Post Question.
Is that code your own or from the wiki (or modified from the wiki, which is ok)?
The code comes from here http://wiki.unity3d.com/index.php?title=3DText
Same and more detailed question (without any answer yet :( ) here: