Help with Projector with tiled texture, for Animated Caustic and fire shadow
I have modified projector shader to support texture tiling (flip Page), but I ran into a problem with getting the UV right in perspective. The calculation is correct, because tiling works with orthogonal turned on.
Do I have to do anything special to uv in tex2DProj?
every time I modify the UV, it just get skewed
Thanks
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