Question by
Vander-Does · Apr 09, 2018 at 05:41 AM ·
shadersprojector
Projector shader + render camera screen position
In a projection shader I'd like to map a vertex in the projector's object space to my render camera's screen space. I'm new to writing shaders so I'm confused about how to approach this. A few questions.
What does`ComputeScreenPos` refer to in the context of a projection shader?
Can anyone provide any code samples that accomplish something similar to what I've described.
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