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Projector causing image to appear hollow
I'm working on a shooter, using projectors to display objects (so they can seem to move and follow the texture of a rough surface). I noticed that the textures are being displayed rough, and hollow. If you look at the screenshot, the grey areas should be filled in, and the center blue circle should be a thick circle, not concentric thin circles. The image is a PSD file with transparency, the shader is Projector/Multiply, and the only real change to the projector is that it's Orthogonal. What's going on here?
Answer by Lab013 · Mar 14, 2011 at 08:27 AM
What are the import settings for the texture?
No changes, except to make it Wrap (Clamp), so Aniso 1, Bilinear, Texture Type: Texture.
But I've found a fix - it looks like choosing Advanced/Alpha from Grayscale solves the problem.
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