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Projector performance ?
Hello; My character moves on a "terrain" and leave footprints on the ground. I use 9 "prefab_projector" from a array with a texture "256px". Unfortunately performance has lowered : 200 fps without and 80 fps with "Projector". Another more efficient solution? thank you
my function "footprint.Update()" takes 0.0% cpu in the window "Profiler" !
Answer by Julian-Glenn · Aug 18, 2010 at 10:13 PM
Without some actual code to look at, we can't really say much.
But I would look at using something similar to the skid marks from the Unity car demo, which uses instantiation and a timer to destroy the objects after a set time. Projectors are a wonderful thing - in moderation.
Projectors are a wonderful thing - in moderation 8-)
thank you for the link ! remi
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