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How to remove projector artifacts?
I have a projector that projects a specific texture towards the ground. However, I get this effect that I assume is an artifact going off the cardinal directions and I don't know how to fix it. Currently, my projector texture cookie has a 1 pixel transparent border and the image is set to be clamped. I tried looking online but so far, I found nothing and that also includes looking at a blog that talks about it.
I'm having a very similar issue, did you have any luck finding a solution?
Figured it out. I tried a bunch of things, eventually, I decided to see what would happen if I went to the texture image and change its type. It was originally "texture" but as I cycled through the options, I changed it to "cursor" and the artifacting disappeared. This is in Unity 5.0 though, so results may vary.
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