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Blobshadow projector flickering at runtime
Hi all,
My Blobshadowprojector for my mobile race game keeps flickering at runtime. After trying all the settings of the blobprojector, I tried to check for z-fighting, and ended up with just the road mesh and a shader with a -1, -1 offset, but that didn't matter. Then I thought might be due to the road mesh itself. When testing with a bunch of planes, it appeared that the flickering only happens on the plane that has a steep decline. This only happens at runtime on my test Android (Samsung Galaxy S 2), and not in the editor..
What is causing this, and how do I fix it?
Many thanks in advance!
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