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Question by mossessporo · Jul 17, 2021 at 01:24 PM · buildrenderinggraphicsshadows

shading/shadows are too dark in build but okay in unity game view

Hello! I'm currently working on my project and been making a scene for a start menu. It was okay at first since I was only looking at game view. However, I had this idea in making a build for the game to check what errors I need to fix. No errors but only the lighting. First photo below is in the editor which the shading of the tree okay. alt text Second photo below, is the build which is too dark. I don't know how to fix this and haven't seen any solution for it. I have tried every tutorial out there but to no luck. alt text I posted more details about my project here at the forums but haven't got a reply. I usually don't ask in forums because people might be pissed off asking for help but I am so desperate after a day of trying to fix this. I hope somebody can help. Thank you so much!

game-view-unity.jpg (182.8 kB)
build-unity.jpg (444.6 kB)
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avatar image b1gry4n · Jul 17, 2021 at 01:45 PM 0
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This doesnt look like a lighting issue, this looks like a fog issue. the build is missing fog. Im not currently using URP and im not sure...but i noticed you have "opaque texture" and "depth texture" unchecked in your forward renderer profile. I am unsure if unity's built in fog requires these, but you could try enabling them both and creating a build.

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Answer by alirazabrame · Oct 09, 2021 at 06:02 PM

I solved my problem by changing the lighting source to color.

Check this at stackexchange

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