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Question by coolbird22 · Dec 31, 2015 at 05:59 PM · raycastlinerendererlaser

How to add a fading laser effect to my laser gun ? Unable to fade out the currently used line renderer over time.

I'm using raycasts to fire rays from my muzzle, and using a line renderer to show the raycasted ray, however I want it to fade out and become invisible over a period of 0.5 seconds. I'm using a Particle/Additive shader and hence need to access the Tint Color in this manner.

             Color tempLaserAlpha = gunLine.material.GetColor("_TintColor");
             tempLaserAlpha.a = Mathf.Lerp(0.5f, 0.1f, 0.002f);
             gunLine.material.SetColor("_TintColor", tempLaserAlpha);
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Answer by coolbird22 · Dec 31, 2015 at 06:28 PM

Managed to get it to work using Coroutines.

 if(Physics.Raycast (shootRay, out shootHit, range))
         {
 StartCoroutine(FadeTo(0.05f, 0.15f));
   }  

         IEnumerator FadeTo(float aValue, float aTime)
     {
         Color tempLaserAlpha = gunLine.material.GetColor("_TintColor");
         tempLaserAlpha.a = 0.5f;
         gunLine.material.SetColor("_TintColor", tempLaserAlpha);
 
         for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / aTime)
         {
             tempLaserAlpha.a = Mathf.Lerp(tempLaserAlpha.a,aValue,t);
             gunLine.material.SetColor("_TintColor", tempLaserAlpha);
 
             yield return null;
         }
     }
 
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