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Question by sporkflips · Oct 25, 2016 at 10:53 PM · lightinglightmappingpoint lightdeferred renderingforward rendering

Can I prebake shadows from point lights in deferred rendering to show up when using forward rendering?

I guess the question is pretty straightforward.

I'm starting to get into lighting and I have point lights that I want to cast shadows but I don't want to deal with the increase in processing of using deferred rendering and added FXAA.

Is there a way to bake a light map using deferred rendering that will then be applied to the game world later, even when using forward rendering?

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