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Pitch black shadow on sertain meshes in forward rendering
I have a mesh terrain in my game and when I use forward rendering it receives pitch black shadows while other meshes in the level have no issues. It does not seem to be the material its shader as I have no issue with this shader in other scenes. Any idea's what could cause this?
Answer by Bluestrike · Jul 15, 2013 at 12:38 PM
Turns out that in my other scebes the strength of the shadow for the directional light was adjusted to match shadows. I am not sure why meshes with this shader are the only ones effected with directional shadow strength.
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