Question by
Brianqq345 · Jul 12, 2017 at 11:00 PM ·
shadow bugforward rendering
Forward rendering, light and shadows to bleed through meshes
If I use forward rendering the directional light passes through meshes and casts shadows off dynamic objects. Also if a dynamic abject is on top of a mesh its shadow will pass through the mesh and be seen twice as dark underneath the mesh. If I switch to deferred rendering, there is no problem.
Examples: Directional light causing shadow inside closed structure. Character on top of bridge, and its shadow is underneath the bridge
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