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               Question by 
               Lizozom · Apr 17, 2013 at 04:32 PM · 
                lightingrenderingforward renderingvertexlit  
              
 
              How can I solve polygon faces overlap?
I have an iris diaphragm animation (similar to a camera shutter). In order for it too look good the individual components must overlap. Therefore the polygons'faces overlap. If I use VertexLit rendering the polygon faces look normal. However I want to use forward rendering which makes my door look like this: 
 
How can I make it look normally using forward lighting?
 
                 
                overlap.png 
                (12.2 kB) 
               
 
              
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