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Question by siddharth3322 · Jun 12, 2014 at 04:55 PM · playertrailrendererunity4.3tail

On start display trail renderer

At game start up, I want to display trail renderer. My main character has trail renderer attached and working fine but at present trail renderer only generated when player moves

But I want some what trail renderer always remain on screen. I can't able to figure out this. Please help me in this.

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avatar image siddharth3322 · Jun 13, 2014 at 04:16 PM 0
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Please give some suggestions in this.

avatar image Landern · Jun 13, 2014 at 04:31 PM 0
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Please attach the possible offending scripts, or see if the trail is inside of your characters model. You say you can see it when the character moves, does that mean it begins emitting when the character moves? Is the trail renderer home brewed?

avatar image siddharth3322 · Jun 13, 2014 at 05:53 PM 0
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I am using default trail renderer.

Here I attach image for it so that you can able to understand more clearly. Trail Render Component

When I move my player it starts emitting trail but I want it to emit at s$$anonymous$$dy position mean when player is not moving. At present I am getting default behaviour of trail renderer.

I think any trick will solve my problem.

avatar image siddharth3322 · Jun 17, 2014 at 03:06 AM 0
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Friends I need some help for this. This problem is small but now become frustrating for me.

avatar image haico1992 · Jun 17, 2014 at 03:17 AM 0
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Can't imagine what you want. You want to make a plasma string behind charater, isn't it?

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