Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by _Petroz · Dec 02, 2011 at 11:14 PM · trailrenderertrailwarp

streaking lines for warp speed

How would I make the streaking effect for moving to warp speed? I think Ideally it would use motion blur but I'm using Unity basic and I'm developing for mobile so that is out of the question for me.

I have stationary trail renderers and a moving camera. Even though the trail renderers are moving relative to the camera, they are not moving in world space so no trail is created. Is there a way to make the trail renderers work in this way, or is there a better approach to create streaking lines when moving quickly through space?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DaveA · Dec 02, 2011 at 11:17 PM

You might want to move the trail renderer then in concert with the camera. Perhaps in a different layer, or separate camera. You know, match the speed and position of the trailer with the camera so it matches up.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _Petroz · Dec 03, 2011 at 01:27 AM 0
Share

That is a really cool idea, I hadn't thought of that. You're a legend!

avatar image
1

Answer by jRocket · Dec 03, 2011 at 01:40 AM

Use a regular particle system with stretched particles. You can either parent it to the camera or have it sit there in world space. I made something like this effect and it turned out pretty well - http://www.jrporter.com/jump/

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _Petroz · Dec 03, 2011 at 04:51 AM 0
Share

Yep that's what went with, it looks great. Thanks for the response.

avatar image
1

Answer by Eric5h5 · Dec 02, 2011 at 11:29 PM

I'd go for a particle system, with the particles set to stretched.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image _Petroz · Dec 03, 2011 at 01:52 AM 0
Share

I missed your answer because I clicked the email link and it was hidden. I ended up doing it this way but my camera shake made the particles go crazy. I changed my shake to be rotation based rather than position based and it's looking good. Thanks for the help!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make the flash's Streak (effect) 1 Answer

How to create a Better Trail (trailRender) 0 Answers

How to make the sprite mask leave a trail of sprite masks? 0 Answers

How can I create glowing trail effect? 0 Answers

Can I make a trailrenderer with a blur effect? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges