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streaking lines for warp speed
How would I make the streaking effect for moving to warp speed? I think Ideally it would use motion blur but I'm using Unity basic and I'm developing for mobile so that is out of the question for me.
I have stationary trail renderers and a moving camera. Even though the trail renderers are moving relative to the camera, they are not moving in world space so no trail is created. Is there a way to make the trail renderers work in this way, or is there a better approach to create streaking lines when moving quickly through space?
Answer by DaveA · Dec 02, 2011 at 11:17 PM
You might want to move the trail renderer then in concert with the camera. Perhaps in a different layer, or separate camera. You know, match the speed and position of the trailer with the camera so it matches up.
That is a really cool idea, I hadn't thought of that. You're a legend!
Answer by jRocket · Dec 03, 2011 at 01:40 AM
Use a regular particle system with stretched particles. You can either parent it to the camera or have it sit there in world space. I made something like this effect and it turned out pretty well - http://www.jrporter.com/jump/
Yep that's what went with, it looks great. Thanks for the response.
Answer by Eric5h5 · Dec 02, 2011 at 11:29 PM
I'd go for a particle system, with the particles set to stretched.
I missed your answer because I clicked the email link and it was hidden. I ended up doing it this way but my camera shake made the particles go crazy. I changed my shake to be rotation based rather than position based and it's looking good. Thanks for the help!
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