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This question was closed Nov 29, 2015 at 02:29 PM by Le-Pampelmuse for the following reason:

The question is answered.

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Question by Devistute · Nov 24, 2015 at 10:04 AM · lightnot workingocclusion culling

Occlusion Culling disables Point Lights?

So after ive baked my big scene with occlusion culling, every single point light doesnt render anymore expect two of them. Only those two.

I have separate child object tree for Lights and for Enviroment, Enviroment is the one i baked. But i still got no lights. Settings are at Default in Occlusion Culling, lights are not market as static.

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avatar image Le-Pampelmuse · Nov 24, 2015 at 10:38 AM 0
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Hi, just to be clear:

Occlusion culling works everywhere in your scene but not for the lights, because only 2 lights are re-enabled when in camera view.

When moving the camera around all meshes are culled properly but only the lights except for 2 are not rendered anymore?

Have you tried comparing the two lights with the other lights that aren't rendered anymore? $$anonymous$$aybe this gives you a clue what could be wrong.

avatar image CosmosBear · Nov 28, 2015 at 06:53 PM 0
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@devis Did you figured out why two of your light render? None of my lights render at all when I'm using occlusion culling...

avatar image CosmosBear · Nov 28, 2015 at 07:04 PM 0
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Ok, I guess the two lights have no shadows and all the others have either Hard or Soft shadows enabled right?

avatar image Le-Pampelmuse CosmosBear · Nov 29, 2015 at 02:25 PM 0
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I've converted your answer to a proper comment.

Please make sure you only post an answer if you know a solution. In any other case use comments. ;)

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Answer by Devistute · Nov 28, 2015 at 07:11 PM

I solved it by updating Unity. After update the lights worked find again. I did also check that they werent set to be Static.

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avatar image CosmosBear · Nov 28, 2015 at 07:15 PM 0
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Ok so they fixed it in 5.2.3? Let's just hope it won't re-appear again in 5.3

avatar image Le-Pampelmuse · Nov 29, 2015 at 02:29 PM 0
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You can post an answer to your question, even if you found the solution yourself. :) When your problems are solved, you should close your questions, so moderators won't have to look through questions to check if they are solved. ;)

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