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SSAO issues with custom shaders
Hi! I have made a custom animated grass shader in ShaderForge for grass on non-terrain meshes. Everything was working properly when suddenly the SSAO image effect went crazy (as shown in the picture below). Can you help me fixing this? I need SSAO for my other models, so simply disabling it doesn't solve my problem. Is it possible to exclude grass from rendering SSAO?
EDIT: Recently I realised it has depth sorting issues. Any ideas?
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