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Directional Light Causing Low FPS
In my game I'm using a directional light with 0.6 intensity and with shadows. But I have a FPS problem(getting 6-15 FPS). But when I'm delete the light I'm getting good fps(40-60). How can I solve this problem?
I'm using Asus AMD Radeon R7 240 with AMD A8-5600k apu. 4 GB Ram
As Hullu said, what happens if you remove or lower shadow quality? If you want to keep highest quality shadows, you'll have to reduce the complexity of your scene.
35-50 FPS without shadows. There is no diffrent about shadow quality. There is no change on FPS.
Have you checked this: http://docs.unity3d.com/$$anonymous$$anual/OptimizingGraphicsPerformance.html
Answer by Er_ellison · Jul 23, 2017 at 09:24 AM
hi there i have the same problem too I just changed the mode of directional light from Real time to baked and i got FPS of 80-90 hope it works for u
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