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Question by tkayaist · Jul 09, 2021 at 11:23 AM · lightingrenderingpipelinelightspoint light

Why do i still see the light shine on my object?

I'm using Unity HDRP. I set the object's layer to ignore the point light but there is still an unwanted light shine. I want it to reflect the environment thanks to reflection probes. That's why i marked the object as culling mask layer but it still shows the unwanted shine. How can i remove it? Thank you. alt text

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