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Question by Therian13 · Feb 07, 2015 at 10:24 AM · shaderrenderingalphacustomedge detection

custom shader error. copy of "Nature/Tree Soft Occlusion Leaves"

Hello Everyone,

I have a custom shader that is used for underwater plants and allows it to render in front of fog (sometimes the fog cuts off transparent shaders...no idea why).

So what I did was create a copy of the nature/soft occlusion tree leaves shader and just changed it, so it had

 Tags { "QUEUE"="AlphaTest" "IGNOREPROJECTOR"="false" "RenderType"="TransparentCutout" }
   Cull Off
   ZWrite On

instead of having it say

  Tags { "QUEUE"="Transparent-99" "IGNOREPROJECTOR"="true" "RenderType"="TreeTransparentCutout" }
   Lighting On
   Cull Off
   ColorMask RGB

But now it causes my plants to have a light shade of blue where they started. alt text

I don't know what is causing this. At first I thought it was my "edge detection script", but even after I turned it and any other camera effects off, it still caused it.

Would anyone be able to point out where I went wrong? I greatly appreciate it.

Again the shader script is pretty much a copy and past of the Shader "Nature/Tree Soft Occlusion Leaves", expect where I showed the changes before. Its about 2940 lines of code, so I don't want to paste the whole thing. 0_o.

Thank you again!

suimono-bug2-small.png (245.6 kB)
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avatar image giulio-pierucci · Feb 07, 2015 at 10:54 AM 0
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