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Question by GrahamMCFC · Aug 29, 2012 at 02:03 PM · fpscharacterblender

Character creation

I am looking for a start to finish list of everything i need to do to import an enemy character to my FPS game. I have already made the character on Blender, added bones, created a walk animation and imported this to Unity but the character does not move. I borrowed the code from the RobotFPS Unity tutorial and applied it to my Character but still did not move. so i am looking for start to finish advice on how to import a chracter.

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Answer by BimSekai · Aug 29, 2012 at 04:00 PM

I think there is a prefab in standard assets named FPS Controller that allows you to do such things (at least the moving thing, i don't know about the animation)

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Answer by iRaMb0 · Aug 29, 2012 at 06:06 PM

add an animation to him then go to animation box on the inspector and uncheck play automatically. then i suppose you got to put the animation in the project and add a script to the object so when you press e.g "w" it plays the animation and moves forward. I havent tried it yet cause i dont have a character but if i make some progress ill let you know!

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Answer by GrahamMCFC · Aug 29, 2012 at 06:51 PM

sorry ive been unclear. the animation works ok he makes the arm and leg movements he is meant to but he doesnt m9ve from the podition he started in.

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Answer by gump74 · Jul 04, 2013 at 08:33 PM

This should solve your movement issue. This is a javascript that sould be put on to your character.

 private var charCont:CharacterController;
 charCont = GetComponent( CharacterController );
 var inp:float = Input.GetAxis( "Horizontal" );
 charCont.Move( transform.forward * Time.deltaTime * speed * inp );
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