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Question by IgorAherne · Aug 02, 2013 at 08:40 PM · lightshadowlightmappingreal-timelightprobes

Lightprobes[Pro] vs double lights[free]

Hello guys!

Could you please explain to me the difference in the two possible situations?

situation 1:

Lightmapping is used on the level. A second light is made and is placed on the position of a bake light. Now the baked level will also have a real-time shadows and lighting cast apron non-static objects + have ambient occlusion and global illumination from Lightmapping.

situation 2:

Light probes are used and non-static objects use them.

Why is situation 2 better than situation 1, that is Unity has spent so much effort on light probes? Is there a very big jump in productivity from situation 1 to situation 2?

Thank you very much!

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avatar image screenname_taken · Jul 11, 2014 at 08:55 AM 2
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Wow. ok old question and no one answered it. Probes are easier on the CPU as far as i know. Plus with the two lights thing, when your non static goes in-shade, it won't show that on the model. But with a probe it will. It will give it the brightness it needs.

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