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Question by chetan-rane · Mar 17, 2015 at 07:19 AM · unity 5javascriptunity 4unity4.6

[closed]how to match boxcollider2d size with image after preserv aspect?

Hi All,

How could i resize the boxcollider2d to match with the image rect after preserv aspect is enable?

rectTransform.rect of image returning whole rectagle, but i want the width and height of image after resizing.

alt text

screen-shot-2015-03-17-at-124904-pm.png (8.5 kB)
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avatar image chetan-rane · Mar 20, 2015 at 07:17 AM 0
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still waiting for any help ;(

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Answer by chetan-rane · Mar 30, 2015 at 10:21 AM

I found my answer:

Hope anyone interested would get this help

 void SetBoxCollider()
     {
         RectTransform itemRectTransform = this.gameObject.GetComponent<RectTransform>();
         // strech box collider
         BoxCollider2D itemBoxCollider2D =  itemRectTransform.gameObject.GetComponent<BoxCollider2D>();
         if (itemBoxCollider2D != null)
         {
             Image image = itemRectTransform.gameObject.GetComponent<Image>();
 
             if (image.preserveAspect) {
                 
                 var originalW = (int)(image.sprite.rect.width);
                 var originalH = (int)(image.sprite.rect.height);
 
                 var currentW = image.rectTransform.rect.width;
                 var currentH = image.rectTransform.rect.height;
 
                 var ratio = Mathf.Min (currentW / originalW, currentH / originalH);
 
                 var newW = image.sprite.rect.width * ratio;
                 var newH = image.sprite.rect.height * ratio;
 
                 itemBoxCollider2D.size = new Vector2 (newW, newH);
             } else {
 
                 itemBoxCollider2D.size = image.rectTransform.rect.size;
 
             }
         }
     }


alt text


screen-shot-2015-03-30-at-35615-pm.png (12.9 kB)
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Answer by sensotec · Sep 14, 2016 at 12:34 PM

Working solution!

THANK YOU SO MUCH! Have been looking for a solution to my problem for ages. Decided to tackle it today. And I'm happy I came across your post because it actually works!

Been wasting my time with collider.bounds and rendered.bounds to no avail.

Tkx again!

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Answer by temoorwali · Feb 06, 2018 at 09:07 AM

Working fine!

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Answer by Aryaman7 · May 13, 2019 at 05:28 PM

Thanks, it works!

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