Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by RealMTG · Feb 22, 2014 at 04:10 PM · modelvoxel

Models screws up when imported

Hi!

Every time I make a model in Cinema 4D and import it into Unity, the model screws up! I am more of a voxel game creator so I make blocky models. When I make a model and don't rig it, it imports just fine but when I do rig it, the model breaks.

(The format I import the model in is FBX)

Picture:

alt text

The thing that happens is that on some body parts, it is like you have removed the top layer so you can see inside the model.

If anyone knows how to fix this, please tell me!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kibsgaard · Feb 23, 2014 at 01:12 AM 0
Share

http://answers.unity3d.com/questions/33340/problem-unity-only-showing-the-back-face-only-of-m.html

2 Replies

· Add your reply
  • Sort: 
avatar image
-1
Best Answer

Answer by RealMTG · Feb 23, 2014 at 01:19 AM

Got it working! I went into Cinema 4D and selected each body part that broke when imported to Cinema 4D and reversed the normals. Thanks for you help everyone!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by Bloodyem · Feb 22, 2014 at 04:47 PM

You need to make sure your normals are correct. They are currently facing inwards. I don't use Cinema 4D, so I don't know how to adjust it within the program, but a quick google search would likely tell you what to do.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RealMTG · Feb 23, 2014 at 12:27 AM 0
Share

Can't figure it out at all on how to change the rotation of the normals. :/

avatar image Bunnybomb7670 · Feb 23, 2014 at 12:29 AM 0
Share

Alternatively you can import the FBX into a program such as Blender and edit them in there, its really easy to do it in blender, then once you flip them, export it back out as an FBX and import into unity.

avatar image RealMTG · Feb 23, 2014 at 12:33 AM 0
Share

I've never used Blender so can you please tell me how I should do it?

avatar image Bunnybomb7670 · Feb 23, 2014 at 12:39 AM 0
Share

import it into Blender, ( FILE, I$$anonymous$$PORT, FBX ) then press drop down on the bottom bar next to the little white circle and choose texture ( this will render it with normal's so you can see the wrongly sided faces. then right click you're model, press TAB to go into EDIT mode, this will then allow you to edit the vertices and stuff of the mesh. Try clicking the drop down menu called " $$anonymous$$esh " then press Normal's then recalculate outside, this will probably fix it, if it does, press TAB to exit EDIT mode and make sure you're object is selected by right clicking it, go to FILE, EXPORT, FBX, then on the left you will see some tick boxes, make sure that you tick " Selected Objects " so that you're only exporting your mesh out.

avatar image RealMTG · Feb 23, 2014 at 12:56 AM 0
Share
  1. I can't find any way to apply the texture to my character

  2. $$anonymous$$y character are made of blocks so if I export selected objects, it exports only a body part

  3. When I don't export selected body parts, the bones get removed. Please, let me skip Blender. It's so hard to work with and the layout is just burgh!

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MMD How to export model and animations to Unity as 3rd person controller? 2 Answers

Exporting Magica Voxel to Unity 3 Answers

Is it possible to surround a voxel model with an invisible sphere mesh? 1 Answer

Can't correctly expot MagicaVoxel object to Unity 0 Answers

Grey glow on voxel 3D model 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges