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Using noise to generate Cube World like terrain
Hello,
So recently I been doing heaps of research into 2D Perlin Noise (and others to) to understand how it works. At the moment though, I am struggling to understand how to achieve a result similar to the one below. The only things I've been able to achieve with Perlin Noise is smooth increases and decreases in terrain (I know that this is what Perlin noise was made for). I am currently programming in C# and going for a cube style terrain, so I ask anyone who has knowledge in this area to guide me in how I could achieve this type of procedural generation style.
Any help is very much appreciated, Thanks TBART82!
Is it the theoretical underpinnings with which you are struggling or have you tried something at it is not producing the results you want?
Yeah, I've been constantly trying new things to generate terrain which looks like the images above but all I seem to make is repetitive terrain like what I've made below.
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