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NameSpace reference failure
I have tried many and many ways to create a nice planet mesh type, but without success for days. I came across multiple ideas; changing a cube to a sphere with subdivision and normalization, but i couldn't find suitable script examples; i tried to make my own, it failed when i faced the triangle generation from the vertices; i found a nice one that had the best "quality" and "potential", but it ended in a big fail; the poles were all messed up due to the triangles meeting there.
Well, i searched a bit more and i found this question with wonderful codes that seems good enough to try out. http://answers.unity3d.com/questions/455895/subdivision-and-normalization-of-mesh-vertices-des.html
but i have a big problem; error CS0246: The type or namespace name `RidgedMultifractal' could not be found. Are you missing a using directive or an assembly reference?
private RidgedMultifractal noise; //that is where the error is.
I am not missing the LibNoise, it is there, and it works, but i can't seem to use RidgedMultifractal, as they claim i am missing the ref.
this here is the header that differs just a little bit from the original question.
using System;
using System.Collections.Generic;
using UnityEngine;
using LibNoise.Unity;
using LibNoise.Unity.Generator;
using LibNoise.Unity.Operator;
i tried moving them around, and everything i could, so i guessed i should ask for help here.
(the script i am referring to is the second script of the page, which hasn't been altered yet)
Answer by Po0ka · Sep 18, 2013 at 07:28 PM
https://github.com/ricardojmendez/LibNoise.Unity/commit/d8acc8e7571d89e75c1b4b886a366747af37022c
There's the answer if anybody needs help.
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