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Question by tytywithasword10 · Jul 26, 2017 at 04:04 PM · variablesconfusedwtf

variable changes for no reson,this var keeps going down? for no reson?

 ,if (Vector3.Distance(transform.position , Player.transform.position) <= 0.6)
         {
             if (knockcount == false)
             {
                 srpt2.Health--;
                 knockcount = true;
                 
                 rb.AddForce (Dir.normalized * knockforce * Time.deltaTime ,ForceMode.Impulse);
                 
                 StartCoroutine("Wait");
            
             }

somthing wierd is happening the health var just keeps going down for seemingly no reson! HELP!

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Answer by cszafranski · Jul 26, 2017 at 04:19 PM

So I can't tell for sure but I can see some potential problems with your code. Do a bracket check it seems the first if statement does have a matching '}' which could be due to how you copied in your code. But in general use Debug.Log("My message to print"); to track what is happening in your code. @tytywithasword10

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avatar image tytywithasword10 · Jul 26, 2017 at 04:30 PM 0
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thank you i figured out that the var was going down and activateing wether the requirements of the if statement wher met or not\

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Answer by Insurikai_ · Jul 26, 2017 at 04:18 PM

On Line 5 you're making the Health variable of srpt2 subtract 1.

 srpt2.Health--;
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