Question by
thibault-alea · Oct 20, 2017 at 11:11 AM ·
animationvaluesmorph
Negative morph target
Hello, I imported a character with morph target animations as fbx. The nagative values of my morph targets are not appearing. When i run animation and i select my mesh i see those values are changing and also in negative but on the mesh nothing happen.
An idea?
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Answer by theANMATOR2b · Oct 21, 2017 at 06:05 AM
Unity does not support negative morph values by default. It might work with code (unknown). Alternate - in your 3D package push the morphed mesh values to the extreme negative value. Duplicate the mesh at that frame (if using 3D Max perform a snapshot - mesh) and then create one new morph for each negativel value mesh created.
Export as normal and in Unity the negative morphs will be available as new morphs.
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