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Question by nicholasjd · Sep 26, 2017 at 04:36 AM · animationvisual studio3d modelshumanoidmorph

Problem Deploying MCS Male 1.6.4 From Visual Studio 2017 to HoloLens

Hi there,

I was wondering if anyone might be able to help me. I applied an animation to the MSC Male 1.6.4 character, and have tried to deploy it to the Microsoft HoloLens. When I press play in Unity, the animation works

However, once the project is built and a Visual Studio 2017 solution is created, it is unable to deploy to the Microsoft HoloLens.

I received the following message in the output;

Failed to fix references for type MORPH3D.FOUNDATIONS.CurrentAssemblyDeserializationBinderLegacy 3> System.Exception: Failed to resolve System.Runtime.Serialization.SerializationBinder 3> at Unity.ModuleContext.Retarget(TypeReference type, GenericContext context) 3> at Unity.FixReferencesStep.Visit(TypeDefinition type) 3> at Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type) 3> at Unity.TypeDefinitionDispatcher..ctor(ModuleDefinition module, ITypeDefinitionVisitor visitor) 3> at Unity.FixReferencesStep.ProcessModule() 3> at Unity.ModuleStep.Execute() 3> at Unity.FixReferencesStep.Execute() 3> at Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext) 3> at Unity.Operation.Execute() 3> at Unity.Program.Main(String[] args)

It also says the following; MSB3073 exited with code 1

I would appreciate any help and guidance that anyone might be able to provide, thank you for your time.

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avatar image EricWGD · Jun 07, 2018 at 07:41 PM 0
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@$$anonymous$$orph3d First time I ran the build I experienced the same problem. Now I'm getting a lot of Reference Rewriter errors in the $$anonymous$$CS DLL files in the editor when running the build in Unity 2017.2.2f1. Has anyone found a solution for this?

avatar image paxron · Mar 19, 2019 at 01:38 PM 0
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Has anybody found a solution to this, exact same error when building a UWP project.

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