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Question by $$anonymous$$ · Feb 22, 2017 at 09:51 AM · animationfbx3dsmorph

imported morph animation not working

imported morph animation from 3ds is not working. there is the animation clip but object doesn't animate at all. tried to reimport back to 3ds and animation is working fine. these are the settings for the imported model: - animation type: legacy. generation: store in root(new)

components of object when in scene: - skinned mesh renderer - animation : object animation clip. culling type: based on renderers(tried always animate but still does not work)

checked on animation window and there are correct keys accordingly but object still doesn't animate.

am I missing something? appreciate any help

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Answer by Adam-Mechtley · Feb 22, 2017 at 09:54 AM

Do you have Import BlendShapes enabled from the Model tab on the importer?

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avatar image $$anonymous$$ · Feb 23, 2017 at 01:16 AM 0
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thx for the reply. yes it is enabled.

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Answer by theANMATOR2b · Feb 22, 2017 at 01:16 PM

Could be a couple things in 3D Max. 1. Morph modifier has to be below the skin modifier in the modifier stack. Skin has to be the top most modifier. 2. Upon export in the fbx dialogue make sure deformations, skins and morphs are all checked.

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avatar image $$anonymous$$ · Feb 23, 2017 at 01:19 AM 0
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thx for the reply. 1. will morph only works for skins? I'm now only using editable poly. so I have morph at the top most then editable poly. tried adding skin on top of morph and still does not work. 2. all 3 are checked.

updated: managed to get it working by increasing the import setting model scale factor. copied the model and somehow did not need to change scale to get it working. I will need to explore further to check whether its the model having the problem

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