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Question by Abacab · May 25, 2015 at 01:44 AM · shadowdirectional lightmesh renderercoin

How to make coins to not receive shadows

Hello!

I'd like to make it so that the 3D coins in my game ignore shadows completely. Now the side that is facing away from the directional light gets darker, but I want both sides to be bright all the time.

How to do that? Tried to change the cast shadows and receive shadows in the mesh renderer to off, but that didn't do anything.

Thanks in advance!

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Answer by Eno-Khaon · May 25, 2015 at 02:00 AM

Now the side that is facing away from the directional light gets darker, but I want both sides to be bright all the time.

By this statement, what you're describing is an aspect of lighting rather than of receiving shadows. If you want the coins to receive no lighting, you should apply an "Unlit" shader to them.

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Answer by Nanako · May 25, 2015 at 02:19 AM

Assuming you're using the standard shader, you could try increasing their emissive property slightly, and setting the colour to roughly match the coin's average colour. It won't do exactly what you're asking, but it may give you a look you find pleasing.

If you use an unlit shader, it will also disable specularity i believe.

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