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Question by LegitTeddyBears · Aug 11, 2017 at 07:20 AM · variablesclassinheritance

Inheriting values from base class in c#

So I am trying to get value from my base class to my derived class without getting a component of the base class and using its variables. I made a basic script that I using to figure this out but so far i am unsuccessful.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BaseClass : MonoBehaviour {
 
 
     public int Amount_of_bubbles;
     // Use this for initialization
     void Start ()
        {
         
     }
     
     // Update is called once per frame
     void Update ()
        {
         Amount_of_bubbles++;
     }
 }

My goal is to have the console display the amount of bubbles that the Base class has.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class DerivedClass : BaseClass {


 
 // Use this for initialization
 void Start ()
 {
     
 }
 
 // Update is called once per frame
 void Update ()
 {
     Amount_of_bubbles = base.Amount_of_bubbles;
     Debug.Log(Amount_of_bubbles);
 }
 }
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avatar image Hellium · Jul 27, 2017 at 06:32 PM 1
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You have to explicitely call base.Update

 void Update ()

{ base.Update(); Debug.Log(Amount_of_bubbles); }

avatar image LegitTeddyBears Hellium · Jul 27, 2017 at 06:37 PM 0
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Thank you! does this work for variables defined in the editor or only if the variable was defined in a method?

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