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Question by Gman_117 · Feb 09, 2014 at 04:29 PM · lock2.5d

2D - locking the z axis using CharacterController.move

Here is my code so far.

Vector3 movement = new Vector3(Input.GetAxis ("Horizontal") *MoveSpeed*Time.deltaTime, Input.GetAxis("Jump")*JumpHeight*Time.deltaTime,0);

cc.Move (movement);

cc.SimpleMove(Physics.gravity);

It works great, other than when I continuously run into a wall, my object starts to move in the z direction and eventually falls off the course. How do I lock him to position.z = 0?

I have tried this, but it doesn't work.

  Vector3 pos = transform.position;
  pos.z = 0;
  transform.position = pos;

The character is still able to move in the z direction, and the gravity stops working correctly.

Thanks for your help.

Edit: I've also tried adding a rigid body, making it kinematic, switching off gravity, and freezing z position, it still slides into the z position while I move it into an angled cube

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Answer by asasababoon · Feb 09, 2014 at 05:36 PM

add a rigid body, that is kinemetatic, no gravity, freeze Z position

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avatar image Gman_117 · Feb 09, 2014 at 07:55 PM 0
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Still not working. After adding a rigid body, making it kinematic, switching off gravity, and freezing z position, it still slides into the z position while I move it into an angled cube. Thanks for your help though.

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