- Home /
Android - Regain Focus of Game and Particles become Distorted
So I am currently working on a 2-D Game, and this issue seems to only currently happen when I do testing on an Android Device.
The issue in its simplicity is: When the game comes back from being in the background (Regaining Focus in OnApplicationFocus), and a Particle System plays its particle effect, the particles become distorted.
To be honest I do not know what exactly is the issue, I have messed around with plenty of settings in the editor, as well as some C# coding to try to solve the issue, but to no avail. I was wondering if anyone has a solution to this issue.
More Details on the issue: Some particles seem to only be partially distorted, where it either seems the UVs for the particles are incorrect or are replaced with garbage values. The others seem like their entire mesh (the default billboard) becomes distorted and are twisted when they should remain in the 2-D space I am working in.