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Question by Punicalol · Jan 06, 2012 at 09:02 PM · camerashooter2.5dflyingrestrict

2.5D Shooter Rescrict Movement to Camera View

Hello guys. ^^

I am currently trying to create an old style shooter which just moves from left to right, and eventually up. Anyways my problem is that by now i have so many objects and at first i tried to animate everything except the camera and the player, but as you probably guest its way to much work. So i figured i have to actually physically move the camera and the player. My question now.

I want the player to be able to move only in the viewport of the camera minus the hud on the top. Currently i have a mathClamp which isnt working if i move the camera + player because the x and y values change obviously.

I hope somebody out there understands me and can help me. :)

Im using Javascript btw. ^^

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Answer by Meltdown · Jan 15, 2012 at 05:13 PM

Add a box collider to your camera then clamp the position of your player to within the boundaries of this box.

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Answer by Punicalol · Jan 25, 2012 at 03:29 PM

Thank you very much Meltdown.

That sounds plausible and in theory it s awesome, but unfortunately i dont know how to clamp in local space of the boundary box. I tried just without code but my player just flys through the box boundaries. I dont know if i am a little idiot right now but i appreciate all help i can get because i cant solve this "mistery". ^^

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