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Question by brymina18 · Mar 27, 2018 at 03:26 AM · objectonmousedownsnapsnappingadding

Add object OnMouseDown

I've been searching for answers here in the unity community but I couldn't, it's been frustrating me for a month now. So I'm trying to make a farming simulation game like harvest moon or Stardew Valley, I have a plot, and whenever I want to do something (let's say OnMouseDown), I would like to add an object (this object is a seed and has childrens which later on will turn to plant and fruit), now I'm doing the gameoject.setactive like i did on image 2, but that's not what I want since there would be a multiple plots. I was thinking of snapping it to the center of plot OnMouseDown but I don't know where to start. Can someone please give me any idea? answer would be much much appreciated!

2.jpg (69.0 kB)
1.jpg (84.6 kB)
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Answer by RePlexOfficial · Mar 27, 2018 at 05:31 PM

What if you just instantiated it?

 void OnMouseDown()
 {
     Instaniate(seedPrefab, desiredPosition, Quaternion.identity, if you want to parent the object, insert parent transform here)
 }

Then on the seed prefab do some kind of

 void Start()
 {
     GrowthSimulation();
 }

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