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This question was closed Sep 23, 2017 at 05:52 AM by jiak1 for the following reason:

The question is answered, right answer was accepted

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Question by jiak1 · Sep 23, 2017 at 02:29 AM · c#3dinstantiationgrids

Placing Multiple GO's In Selected Area

I am making a level editor for my game and i am currently trying to make a tool that when you hold down the mouse it places multiple gameobjects in the area selected filling it up. I'm not to sure how to go about this and have currently got the selection part working which allows me to call me function with the two vector3's. I'm not sure i explained this well so heres a picture of what i mean: alt text

My current function is structured like this:

     void PlaceSelectionOfBlocks(Vector3 _initialPos, Vector3 _endPos)
     {
 
     }

And i am using createBlock(Vector3 position) to create my block. Also everything is aligned to a grid. Thanks.

diagram-1.png (26.1 kB)
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Answer by c97 · Sep 23, 2017 at 03:01 AM

I haven't tested this, but something like this should work. Substitute your variables in for the parts with brackets.

  for (float x = Mathf.min(_initialPos.x, _endPos.x); x < Mathf.max(_initialPos.x, _endPos.x) - Mathf.Epsilon; x += [block length])
  {
     for (float z = Mathf.min(_initialPos.z, _endPos.z); z < Mathf.max(_initialPos.z, _endPos.z) - Mathf.Epsilon; z += [block width])
     {
       createBlock(new Vector3(x, [some y position], z));
     }
  }

You probably need the Epsilon part because float addition isn't exact.

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avatar image jiak1 · Sep 23, 2017 at 03:41 AM 0
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Thanks for the help the now it only works when the end point is towards the top right of the start point/when it is positive. alt text

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avatar image c97 jiak1 · Sep 23, 2017 at 05:39 AM 1
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I edited it so that for both x and z, it starts with the point with the smaller coordinate and ends at the point with the larger coordinate.

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