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Question by Gilles_aerts · Nov 26, 2019 at 05:28 PM · floatincrementrounding-errors

float error while incrementing

Hi! I have two floats in my script, lets says they're named like this:

private float fl1; private float fl2;

in my start function I assign them with the following value:

fl1 = 1f; fl2 = 0.01f;

every time I do some sort of input ( lets say I click my mouse button) fl2 is added on fl1. I also display the value of fl1 on a textfield in my UI.

if(input.getmousebuttondown(0)){ fl1 =+ fl2

mytextfield.text = fl1.ToString(); }

and this works fine the way I want it to. It shows me values like 1.01, 1.32, 1.45.. you know, increments of 0.01f

however.. the moment the value of my fl1 exceeds the 1.53 mark, I get results like 1.54999 and 1.73997. and it does that every single time. and its always after 1.53

how does that happen ? I do not understand why I get such random numbers if I'm only incrementing me float by 0.01f.

any thoughts ?

Thanks in advance Gilles.

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Answer by Larry-Dietz · Nov 26, 2019 at 10:03 PM

This is due to the rounding errors in floating point precision. I had a similar issue a while back.

One workaround if this small percentage off is causing you problems is to use doubles instead of floats, then you can cast the resulting double back into a float and it should give you the expected answer.

Here is the code from a quick test I just did for this...

 double  f1 = 1, f2 = 0.01;
     public void Test()
     {
         f1 += f2;
         Debug.Log(f1);
         Debug.Log((float)f1);
     }

Hope this helps, -Larry

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