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Question by therealFrEiz · May 08, 2017 at 06:36 AM · mousemathfmouse positionroundingrounding-errors

Rounding position with mouse constant update

I'm making a mario maker style game where everything has to snap to a grid. I want to, while I'm dragging it, have the item snap into place closest to each int.

     void FixedUpdate () {
         Vector2 pos = Input.mousePosition;
         pos.x = Mathf.Round(pos.x);
         pos.y = Mathf.Round(pos.y);
         pos = Camera.main.ScreenToWorldPoint (pos);
         transform.position = pos;
     }

This does not work for me, and I've been trying for hours to fix this. Nothing has helped so far, I've gone through every forum I could find to no avail. Please help!!

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avatar image TUTOCF · May 08, 2017 at 08:53 AM 0
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What did you attach this script to ? Thanks.

avatar image therealFrEiz TUTOCF · May 08, 2017 at 01:38 PM 0
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An object quad

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Answer by vovivoh2007 · May 28 at 06:50 AM

After 5 years, none has answered, still have the same issue because I think I do.

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