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Question by stanogg · Aug 27, 2016 at 08:48 AM · rotationrelativerelative movement

Make input relative to rotation.

So, i have a 2D animation blend tree like this:

alt text

Im using input.GetAxis for animations. The problem is that when i rotate like that, and press D, i need to play the backwards animation instead of the right walk animation. alt text

thanks.

bef1b4fbcb5b4c0027ed8cd141ef3adb.png (32.4 kB)
3c802d913949a3e78407fbe23505182c.png (47.2 kB)
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avatar image stanogg · Aug 27, 2016 at 11:02 AM 0
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Still havent figured it out :/

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Answer by villevli · Aug 27, 2016 at 03:03 PM

It looks like you want the input to be relative to the camera:

 Vector3 inputDir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
 inputDir = Camera.main.transform.TransformDirection(inputDir);
 inputDir.y = 0;
 inputDir.Normalize();

However, if the camera looks straight down (90 degree angle), you have to swap the z and y axes.

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