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Question by Jazzer008 · Jan 21, 2020 at 08:10 PM · rendererrenderpipelineuniversaldots

Hybrid Renderer Visual Bug (FPS Drop?)

I'm trying to understand what is happening in the image I've attached. It looks like a hybrid renderer visual bug. Could it be a debug mode? It is not standard unity physics debugger.

This is on OSX with URP, Unity 2019.3.0f5

I have the DOTS physics and netcode packages installed as well. The image shows me testing the physics and the FPS hold average around 5-10 with this many cubes.

I was under the impression that this amount would be a negligible performance cost. Looking in the profiler a large chunk is used up by DebugStream which makes me think of a debug mode for the hybrid renderer.

Any help or clarity would be much appreciated.

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